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Sheltr - Accessibility & Settings System

Sheltr is a safety-focused mobile app designed to help users access critical information quickly and confidently. This case study highlights how I designed and prototyped a complete accessibility settings system to ensure the app remains usable, readable, and predictable under stress — for all users.

My role

UI/UX Designer

Timeline

Ongoing project

Tools

Figma (components, variants, interactive prototype)

Overview

Accessibility in a safety app directly impacts usability under stress. I designed and prototyped a structured accessibility system that allows users to adjust visibility, text size, and viewing modes quickly and predictably. While built as a high-fidelity prototype, the system models real interaction behavior and would undergo formal accessibility validation during development.

Project Type

Accessibility System Prototype for a mobile safety application.

Audience

Users navigating high-stress situations who require clear, fast interaction.

Focus Area

Accessibility, interaction consistency, and scalable settings architecture.

Scope

Settings hierarchy, toggle behavior, viewing modes, and prototype state modeling.

Problem Statement

Accessibility systems often fail when users need them most

In many mobile applications, accessibility controls are buried, inconsistent, or overly technical. For a safety-focused product like Sheltr, that approach creates risk. Users navigating high-stress situations need immediate clarity — not confusing labels, unpredictable toggle behavior, or fragmented settings architecture. The challenge was to design an accessibility system that feels intuitive, structured, and reliable at every level.

Goals & Success Criteria

Defining what success meant for this system

Success was not defined by adding features, but by reducing friction. The goal was to create an accessibility system that improves clarity under stress, minimizes cognitive load, and maintains consistent interaction behavior across all settings levels.

Evaluation criteria Mobile Experience | Accessibility | Usability | Clarity

Success meant users could adjust settings quickly and confidently without confusion.

Success was measured by task clarity, predictable toggle behavior, and the overall simplicity of the settings hierarchy. Every decision was evaluated against whether it reduced hesitation or introduced unnecessary complexity.

Usability design example from the Bianco Brothers case study

Clarity

Each setting needed to be immediately understandable. Users shouldn’t have to interpret labels or wonder what will happen when they adjust a control.

Clarity design example from the Bianco Brothers case study

Consistency

Toggle behavior and navigation had to work the same way throughout the system. When a user changes a setting, the outcome should feel reliable and predictable.

User confidence design example from the Bianco Brothers case study

Simplicity

The structure needed to remain organized and easy to navigate. Grouping related controls helped reduce cognitive load, especially in high-stress situations.

Research & Discovery

Understanding accessibility risks early

A focused review helped identify usability risks, clarify accessibility priorities, and guide early system decisions.

Key Insights

What shaped the design direction

  • Accessibility controls are often buried or treated as secondary features
  • Technical language creates hesitation and confusion
  • Too many settings at once increases cognitive load
  • Predictable interaction patterns reduce user stress

Methods

How the direction was informed

  • Reviewed how other mobile apps structure accessibility settings
  • Looked at platform accessibility guidelines (iOS / Android)
  • Studied common patterns in mobile settings menus
  • Tested early prototypes to see what felt clear vs confusing

Key Decisions

Key decisions that shaped the accessibility system

This system wasn’t built by adding more controls. It focused on organizing settings in a way that makes sense and making sure they work the same way throughout. The decisions below shaped how the accessibility settings actually function.

Clarity over decoration design example

Clear structure

Settings were broken into clear sections instead of one long list. This made the system easier to scan and helped users find what they needed without digging.

Trust is built in seconds design example

Consistent toggles

Every toggle behaves the same way across the system. When something is turned on or off, the result is predictable and doesn’t change from screen to screen.

Restraint is a strength design example

Filters separated

Color filters and viewing modes live in their own space instead of mixing with basic settings. This keeps the main accessibility screen simple and easier to understand.

Wireframes & Iterations

From rough wireframes to refined screens, each iteration moved Sheltr closer to a more usable and trustworthy product.

Bianco Brothers wireframe exploration 1
Bianco Brothers wireframe exploration 2
Bianco Brothers wireframe exploration 3
Bianco Brothers wireframe exploration 4
Bianco Brothers wireframe exploration 5
Bianco Brothers wireframe exploration 6

Final Design

The final screens translate research, strategy, and iteration into a cohesive experience designed to feel intuitive and dependable.

Restraint matters

This project reinforced that good design is often about removing, not adding. The more we simplified and organized, the clearer the system became.

Structure builds trust

When patterns stay consistent, users relax. Clear hierarchy and predictable behavior made the experience feel stable and dependable.

Clarity over clever

Fancy solutions weren’t the answer. Straightforward labels, familiar controls, and logical grouping did more for usability than anything complex ever could.

My experience

View Resume